Professional Storyboarding by Sergio Paez & Anson Jew

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Contents

Introduction

Achieving Success

Overview

The History of Storyboards

Early Storyboards

Storyboards from the Disney Studio

Plane Crazy

Who Hires Storyboard Artists

Independent Contractors vs Staffers

Staffers

Independent Contractors (aka Freelancers)

Visual Literacy

Screen Reference

The Story Point

Emotional Response

Visual Appeal

Composition within Your Picture Frame

Working with Shapes

Lines

The Rule of Thirds

Design of the Shapes

Focal Point

Depth

Perspective

Contrast

Foreground, Middle Ground, and Background

Overlapping Forms

Change in Size

Drawing for Storyboards

Your Drawing Alphabet: SICO Shapes

S-curve, straight lines, C-curves, ellipses, or SICO

SICO curves


S-Curves

S curves


Straight Lines

Straight lines


C-Curves

C curves


Ellipses

Ellipses


Compound Shapes

Compound shapes


The Art of the Rough

Drawing Shortcuts

Simplify

Characters

Star People

Poses

Hands

Heads

Eyes

Cinema Language

Aspect Ratios

1.33:1 or SD 
1.66:1 
1.78:1 or HD 
1.85:1 or Widescreen 
2.35:1 or Cinemascope 

Shot Choice

Extreme Wide Shot 
Wide Shot 
Full Shot 
Cowboy Shot 
Medium Shot 
Close up Shot 
Choker Shot 
Extreme Close Up 
Over the Shoulder Shot 
Point of View Shot 
Reverse Shot 
Reaction Shot 
Insert Shot 

Camera Position and Height

Camera Position Affects Emotion

Eyeline

Pivoting Motions of the camera: Panning and Tilting

Moving Camera Shots

Other Specialized Shots

Camera Lenses

Long/Narrow Lens 
Short/Wide Lens 
Fisheye Lens 
Zoom In/Out 
Rack Focus 

Drawing different camera lenses

long lens (40-120mm)

Short-angle Lens (18-40mm)

Screen Direction

The 180° rule

180° Rule with three characters

Breaking the 180° Rule

Case Example

Story Structure

What is a story?

Story

Protagonist

Motivation

Conflict

Antagonist

Inciting Incident

Plot

Climax

Resolution

Story Charts

Incorporating Design in your scenes

Rhythm

Choice

Emotion

Juxtaposition of Shots

Staging

Secondary Action

Use Depth to support your staging

Storyboard Types

Beat Boards

Continuity Boards/Shooting Boards

Live Action Boards

Feature Animation Boards

Advertising Storyboards/Pitch Boards

TV Animation Boards

Video Game Storyboards

Previs

Storyboarding

Storyboarding is complicated, but it's FUN - it's filmmaking with quick drawings, and it's addictive.

Lots of information, but easy to learn by doing.

Studying lots of different media will build your intuitive sense of storytelling.

Storyboard design is my passion.

The Storyboard Process

Get all the technical details - designs, characters, locations, aspect, deliverable format, etc.

Script Analysis

Movies don't really use scripts, may just pass the storyboarder an outline

Everything else uses a script

Read the Script

Read the entire script, understand how your section relates

Characters' motivations, how your events relate to the larger story

Themes the screenplay is going for in general, and in this specific scene

Break down into Beats / Inventory / Research

Break the scene story into beats

Take inventory of all people/places/props needed

get reference from similar scenes, also reference of inventory

Script Notes / Maps

mark up script with notes and thumbnail sketches, figure out which shots work best where

draw a map of the scene to figure out where things go before you start drawing panels

Interpreting the Script

Look for callouts in scene, action, dialog.

scene
time and place for scene, establishing shot.
action
each thing mentioned probably needs its own shot
dialog
any necessary reaction shots based on the set up, present people specifically called out

A brief description of a complex event (battle, party, etc) could involve dozens to hundreds of shots.

  • About scene:
    • How many in the scene?
    • What is the change (beat) of the scene?
    • Who's affected?
    • How do they feel about it?
    • How does the scene affect or effect the following scene?
    • How does it reframe or evolve from the previous scene?
  • Within a scene:
    • Who, what, what action, is the main focus?
    • Who's got control?
    • Where are we, and who's moved where for this shot?
    • What's the subtext?
    • What nonverbal cues might work - how do we show not tell?
    • who's being affected by the shot, and how?
    • What's the consequences of the action?
    • what do you want the audience to feel?
    • What's the overall mood


Fulfilling the Story Point

Most important: identify and fulfill the story point of the scene

Everything that occurs in the scene must support this point

Subtext

The emotion/meaning behind the characters' dialog.

WHY is the character saying what they're saying, the way they're saying it?

Not necessarily a double meaning - can just be the "things unsaid" or "mutual understanding" or a simple status transaction.

Thumbnails

quicky first draft in dozens of panels per page, just to see if everything's working before creating detailed panels.

Exploring emotional beats and thinking through/organizing the scenes on paper

Thumbnailing can be half the time, since most of the thought applies here.

Keep it simple, no shading unless that's the point. Arrows to show movement

Starting Your Rough

Vanishing point/perspective grid is a good place to start

quick, simple, unlabored, but NOT sloppy - this is economy of finish since it's testing

Double Check Your Work

All important information?

Maximum effect from scene?

Scene flows well?

Would the subtext/context within the story be clear to someone who hasn't read the whole script?

Finished Storyboards

Redraw with polish, now you know how the panel must be built

  • solid poses w/clear silhouette
  • simple tones
  • color only where key
  • More panels rather than arrows
  • keep near model
  • perspective grid

Digital Storyboards

Most storyboards are digital now, and it's MUCH faster.

Cintiqs are neat, but cheaper tablet hardware works too

Industry-standard software (the book is out of date here)

Work in layers for max flexibility

Checklist for identifying Common Mistakes

  • Does the shot fulfill the story point
  • Best camera angle for the story point?
  • depth? FG, MG, BG?
  • Too flat? Profile rather than 3Q?
  • Good silhouette?
  • too much horiz/vert lines, or symmetry?
  • animation playing to camera (depth)?
  • variety in shot angles?
  • composition shapes interesting?
  • is this a reused composition?

Advanced Storyboard Techniques

Creating Efficiency

Complex Camera Moves

Transitions

Visual Transitions

Story Point Transitions

Audio Transitions

Effects Transitions

Cutting Styles

Creative Dialogue

Creative Screen Direction

Awesome Action Scenes

Winning Animatics

Creating the Illusion of Parallax

Portfolios and Promotion

Portfolio Design

What to Avoid

Résumé Basics

Finding Work

Online Presence

Starting the Search

Networking

Union vs Non-union

IATSE Local 800

What's your rate?

Interviews

Freelance Work

Got the Job—Now what?

Spotlight: The Professional Storyboard Artist

Interview with Benton Jue

Interview with Jeff Zugale

Interview with Josh Sheppard

Interview with Sherm Cohen

More Tips

Parting Thoughts