Professional Storyboarding by Sergio Paez & Anson Jew
[Category:Books]
Contents
- 1 Introduction
- 2 Overview
- 3 Visual Literacy
- 4 Drawing for Storyboards
- 5 Cinema Language
- 6 Story Structure
- 7 Emotion
- 8 Staging
- 9 Storyboard Types
- 10 Storyboarding
- 11 Advanced Storyboard Techniques
- 12 Portfolios and Promotion
- 13 Finding Work
- 14 Spotlight: The Professional Storyboard Artist
- 15 Parting Thoughts
Introduction
Achieving Success
Overview
The History of Storyboards
Early Storyboards
Storyboards from the Disney Studio
Plane Crazy
Who Hires Storyboard Artists
Independent Contractors vs Staffers
Staffers
Independent Contractors (aka Freelancers)
Visual Literacy
Screen Reference
The Story Point
Emotional Response
Visual Appeal
Composition within Your Picture Frame
Working with Shapes
Lines
The Rule of Thirds
Design of the Shapes
Focal Point
Depth
Perspective
Contrast
Foreground, Middle Ground, and Background
Overlapping Forms
Change in Size
Drawing for Storyboards
Your Drawing Alphabet: SICO Shapes
S-Curves
Straight Lines
C-Curves
Ellipses
Compound Shapes
The Art of the Rough
Drawing Shortcuts
Simplify
Characters
Star People
Poses
Hands
Heads
Eyes
Cinema Language
Aspect Ratios
- 1.33:1 or SD
- 1.66:1
- 1.78:1 or HD
- 1.85:1 or Widescreen
- 2.35:1 or Cinemascope
Shot Choice
- Extreme Wide Shot
- Wide Shot
- Full Shot
- Cowboy Shot
- Medium Shot
- Close up Shot
- Choker Shot
- Extreme Close Up
- Over the Shoulder Shot
- Point of View Shot
- Reverse Shot
- Reaction Shot
- Insert Shot
Camera Position and Height
Camera Position Affects Emotion
Eyeline
Pivoting Motions of the camera: Panning and Tilting
Moving Camera Shots
Other Specialized Shots
Camera Lenses
- Long/Narrow Lens
- Short/Wide Lens
- Fisheye Lens
- Zoom In/Out
- Rack Focus
Drawing different camera lenses
long lens (40-120mm)
Short-angle Lens (18-40mm)
Screen Direction
The 180° rule
180° Rule with three characters
Breaking the 180° Rule
Case Example
Story Structure
What is a story?
Story
Protagonist
Motivation
Conflict
Antagonist
Inciting Incident
Plot
Climax
Resolution
Story Charts
Incorporating Design in your scenes
Rhythm
Choice
Emotion
Juxtaposition of Shots
Staging
Secondary Action
Use Depth to support your staging
Storyboard Types
Beat Boards
Continuity Boards/Shooting Boards
Live Action Boards
Feature Animation Boards
Advertising Storyboards/Pitch Boards
TV Animation Boards
Video Game Storyboards
Previs
Storyboarding
Storyboarding is complicated, but it's FUN - it's filmmaking with quick drawings, and it's addictive.
Lots of information, but easy to learn by doing.
Studying lots of different media will build your intuitive sense of storytelling.
Storyboard design is my passion.
The Storyboard Process
Get all the technical details - designs, characters, locations, aspect, deliverable format, etc.
Script Analysis
Movies don't really use scripts, may just pass the storyboarder an outline
Everything else uses a script
Read the Script
Read the entire script, understand how your section relates
Characters' motivations, how your events relate to the larger story
Themes the screenplay is going for in general, and in this specific scene
Break down into Beats / Inventory / Research
Break the scene story into beats
Take inventory of all people/places/props needed
get reference from similar scenes, also reference of inventory
Script Notes / Maps
mark up script with notes and thumbnail sketches, figure out which shots work best where
draw a map of the scene to figure out where things go before you start drawing panels
Interpreting the Script
Look for callouts in scene, action, dialog.
- scene
- time and place for scene, establishing shot.
- action
- each thing mentioned probably needs its own shot
- dialog
- any necessary reaction shots based on the set up, present people specifically called out
A brief description of a complex event (battle, party, etc) could involve dozens to hundreds of shots.
- About scene:
- How many in the scene?
- What is the change (beat) of the scene?
- Who's affected?
- How do they feel about it?
- How does the scene affect or effect the following scene?
- How does it reframe or evolve from the previous scene?
- Within a scene:
- Who, what, what action, is the main focus?
- Who's got control?
- Where are we, and who's moved where for this shot?
- What's the subtext?
- What nonverbal cues might work - how do we show not tell?
- who's being affected by the shot, and how?
- What's the consequences of the action?
- what do you want the audience to feel?
- What's the overall mood
Fulfilling the Story Point
Most important: identify and fulfill the story point of the scene
Everything that occurs in the scene must support this point
Subtext
The emotion/meaning behind the characters' dialog.
WHY is the character saying what they're saying, the way they're saying it?
Not necessarily a double meaning - can just be the "things unsaid" or "mutual understanding" or a simple status transaction.
Thumbnails
quicky first draft in dozens of panels per page, just to see if everything's working before creating detailed panels.
Exploring emotional beats and thinking through/organizing the scenes on paper
Thumbnailing can be half the time, since most of the thought applies here.
Keep it simple, no shading unless that's the point. Arrows to show movement
Starting Your Rough
Vanishing point/perspective grid is a good place to start
quick, simple, unlabored, but NOT sloppy - this is economy of finish since it's testing
Double Check Your Work
All important information?
Maximum effect from scene?
Scene flows well?
Would the subtext/context within the story be clear to someone who hasn't read the whole script?
Finished Storyboards
Redraw with polish, now you know how the panel must be built
- solid poses w/clear silhouette
- simple tones
- color only where key
- More panels rather than arrows
- keep near model
- perspective grid
Digital Storyboards
Most storyboards are digital now, and it's MUCH faster.
Cintiqs are neat, but cheaper tablet hardware works too
Industry-standard software (the book is out of date here)
Work in layers for max flexibility
Checklist for identifying Common Mistakes
- Does the shot fulfill the story point
- Best camera angle for the story point?
- depth? FG, MG, BG?
- Too flat? Profile rather than 3Q?
- Good silhouette?
- too much horiz/vert lines, or symmetry?
- animation playing to camera (depth)?
- variety in shot angles?
- composition shapes interesting?
- is this a reused composition?