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Part One: Getting Started
First, Catch Your Rabbit
Linear and Nonlinear Storytelling
Setting Limitations and Finding Liberation
Shopping for Story: Creating Lists
Nothing is Normal: Researching Action
All Thumbs: Quick Sketch and Thumbnails
Reality is Overrated
Past and Present: Researching Settings and Costumes
Vive la Difference! Animation and Live-action Storyboards
Comic Boards and Animation Boards
Television Boards and Feature Boards
Putting Yourself Into Your Work
The Use of Symbolic Animals and Objects
The Newsman's Guide: Who, What, When, Where and Why
Situation and Character-driven Stories
Stop if you've heard this one
Defining Conflict
Log Lines
Stealing the Show
Parodies and Pastiches
What If? Contrasting the Possible and the Fanciful
Beginning at the Ending: The Tex Avery "Twist"
Establishing Rules
Appealing or Appalling? Beginning Character Design
Reading the Design: Silhouette Value
Construction Sights
Foundation Shapes and Their Meaning
The Shape of Things
Going Organic
Creating Characters from Inanimate Objects
Across the Universe
Size Matters: The Importance of Scale
Practicing your Scales
Stereotypes of Scale
Triple Trouble: Working with Similar Character Silhouettes
Getting Pushy
Beauties and Beasts: Creating Character Contrasts in Design
The Great Dictator: Charlie Chaplin's Character Acting
I Feel Pretty! Changing Standards of Beauty
A Face that Only a Mother Could Love?
Gods and Monsters: Contrasting Appearance and Personality
Location Location Location: Art Direction and Storytelling
Part Two: Technique
Starting Story Sketch: Compose Yourself
Tonal Sketches
Graphic Images Ahead!
The Drama in the Drawings: Using Contrast to Direct the Eye
The Best Laid Floor Plans
Structure: The Mind's Eye
Roughing it: Basic Staging
I'm Ready for My Close-up: Storyboard Cinematography
Boarding time: Getting With the Story Beat
Working to the Beat: Story Beats and Boards
Do You Want To Talk About It
The Big Picture: Creating Story Sequences
Panels and Papers: A Word about Storyboard Materials
Acting Out: Structuring Your Sequences
A-B-C Sequences: Prioritizing the Action
Arcs and Triumphs
Naming Names
Patterns in Time: Pacing Action on Rough Boards
Climactic Events
Present Tence: Creaging a Performance on Storyboard
Working with Music
Visualizing the Script
Diamond in the Rough Model Sheet: Refining Character Designs
Tying it Down: Standardizing Your Design
Your Cheatin' Part: Nonliteral Design
Color My World: Art Direction and Storytelling
Fishing for Complements
Saturation Point: Colors and Tonal Values
Writing the Color: Color Scripts
O Tempora, O More or Less
Part Three: Presentation
Show and Tell: Pitching Your Storyboards
Talking Pictures: Assembling a Story Reel or Animatic with a Scratch Track
Building a Better Mouse: Creating Cleanup Model Sheets
Maquette Simple: Modeling Characters in Three Dimensions
Am I Blue? Creating Character through Color
Screen and Screen Agan: Preparing for Production