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Part One: Getting Started
First, Catch Your Rabbit
Linear and Nonlinear Storytelling
Setting Limitations and Finding Liberation
Shopping for Story: Creating Lists
Nothing is Normal: Researching Action
All Thumbs: Quick Sketch and Thumbnails
Reality is Overrated
Past and Present: Researching Settings and Costumes
Vive la Difference! Animation and Live-action Storyboards
Comic Boards and Animation Boards
Television Boards and Feature Boards
Putting Yourself Into Your Work
The Use of Symbolic Animals and Objects
The Newsman's Guide: Who, What, When, Where and Why
Situation and Character-driven Stories
What If? Contrasting the Possible and the Fanciful
Appealing or Appalling? Beginning Character Design
Size Matters: The Importance of Scale
Beauties and Beasts: Creating Character Contrasts in Design
Location Location Location: Art Direction and Storytelling
Part Two: Technique
Starting Story Sketch: Compose Yourself
Roughing it: Basic Staging
Boarding time: Getting With the Story Beat
The Big Picture: Creating Story Sequences
Patterns in Time: Pacing Action on Rough Boards
Present Tence: Creaging a Performance on Storyboard
Diamond in the Rough Model Sheet: Refining Character Designs
Color My World: Art Direction and Storytelling
Part Three: Presentation
Show and Tell: Pitching Your Storyboards
Talking Pictures: Assembling a Story Reel or Animatic with a Scratch Track
Building a Better Mouse: Creating Cleanup Model Sheets
Maquette Simple: Modeling Characters in Three Dimensions
Am I Blue? Creating Character through Color
Screen and Screen Agan: Preparing for Production