Beating the Story by Robin D. Laws

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Contents

How to Pretend You've Read This Book (introduction)

Foreword

Prologue

Six Essential Tips

Sit Your Ass in the Chair and Write
All the schematics in the world won't help if you're not fluent with writing words, you need the practice, like any art.
Ideas are Worthless
There are lots of cool ideas out there, many like yours - the thing that makes them work is the execution, not the concept, you have to do work to create a work
Sit Your Ass in the Chair and Read
The more works and styles you're familiar with, the more ingredients in your writer's cookbook, the better your style will taste.
Don't just Read Books, Read Life
Real life serves as both an inspiration for authentic interaction, and a way to break uniquely from tropes. Study what people do/say as if you were trying to learn how they work so as to be a person.
If You Can See Yourself Doing Anything Else, Do That Instead
The societal rewards for writing are largely mythical, write because you are drawn to or have to do it, not for money, validation, lifestyle.
Seriously, Sit Your Ass in the Chair and Write
If you still will be a writer, then write.

Making This Book Work For You

Take this method with a grain of salt - use only what works for you, don't force your work to conform to the method. Remember the Vilppu Rule.

Style Notes

reader(s), viewer(s), audience - these are the same people, just depending on medium.

Does This Sound Eerily Familiar?

Robin's previous book, "Hamlet's Hit Points" uses this beat analysis, applied to TTRPGs.

Conceiving Your Story

There are a zillion ways to come up with an idea. Big list of examples. See also The Creative Habit by Twyla Tharp Keep a document where you stash all your random ideas. Or you can use this:

The Random Actor Method: An Idea Springboard

  1. Visit IMDB's Random Popular Actor URL repeatedly to pick out two actors you are familiar with.
  2. Choose a genre you like
  3. What relationship would characters played by these actors have?
  4. Imagine a conflict that might arise between them

Actor + Actor + Genre + Connection + Conflict: basic generator for a writeable concept.

Turning Inspiration into Premise

Premise: Set of tightly interrelated elements you need to assemble before outlining/writing/editing using the beat analysis system

  • Throughline
  • Core question
  • Protagonist(s)
  • Supporting characters
  • Thematic opposition
  • Genre
  • Stence if relevant

Throughline

Throughline
The movement of a story from one state to a contrasting one.
What are the states?
Circular Throughline
there and back again

Core Question

Specific to your storyline - what is the suspense, what is the audience waiting to see the resolution to?

If the outcome is telegraphed (certain murder mysteries), then it changes from What will happen to How will it happen

Changing the core question mid-story can be done, but that is a twist you need to carry your audience through.

The Boil-Down

Story premise as a sentence, starting with "This is the story of" + character & question mentions. This is the story of a described character, who does or decides something.

Never changes mid-story.

Subsidiary Questions

In case of multiple protagonists, there's usually a collective question (Who will what happen to), and then each character has their own question.

Protagonist Type

Protagonist
narrative-central figure(s) your viewer wants to succeed.

What sort of story?

Procedural hero
action and external obstacles
Dramatic character
emotional interactions and internal transformation

Procedural Heroes

Serial heroes who go on ongoing adventures, or the main actor supporting a big singleton change in the world.

Iconic Hero

Repetition over a series of adventures, completes each adventure basically unchanged, the world-fixers. Order vs disorder, even if the disorder is a false/immoral order

Iconic Ethos

The core theme of the hero, the principles that serve them to address the problem. Ability + philosophy.

Inherently repetitive, trying to transform an iconic character results in two problems: rehashing their origin story, or brainwiping them after each adventure.

Iconic Hero Team-Ups

Combining multiple iconic heroes is difficult, as you have to have a problem each ethos applies to, and has a payoff from - needs a lot of planning!

Easier to have a bunch of side characters with one iconic characters.

Notably different in serial work, each episode can focus on a different character applying their ethos to the problem of the day.

Transformational Hero

Overcomes a series of external obstacles over a single story

Transformational Arc

Through their trials, the character moves to an opposite internal state.

Origin Stories

Using a transformational arc to begin an iconic hero.

Tactical Goal

There is an external goal associated with the internal transformation. The internal arc may be what sets up the success with the goal, it doesn't have to happen simultaneously!

Dramatic Characters

story moments where characters have emotional enteractions

Poles

Each character dealing with an internal conflict of opposites, usually a positive/negative. Or at least the character certainly sees it that way, or it wouldn't be so hard to flip!

Poles frequently connected to throughline.

Dramatic Resolution

The conflict between poles is resolved, either by picking one, or accepting being stuck between them.

Anti-Heroes

Protagonists who do things we think are bad but enjoy. Poles usually boring socially acceptable value vs interesting dark impulse

Ensemble Dramas

Ensembles can have equal weights for lots of characters until the climax, and then the ones whose resolutions signify the end of the story (rather than falling before/after/never), are the actual protagonists.

Supporting Characters

Additional characters other than protagonists

Antagonists
iconic
block restoration of order
transformational
block tactical goals
dramatic
prevent them from resolving their poles
Adversaries

Key role, lay down obstacles, and have clear reasons for their actions, a counter-goal to the heroes. Vague goals makes them uninteresting.

Iconic
counter the hero's ethos
Transformational
contradicts hero's identity

Generally don't occur in dramas

Alazons

Dramatic adversary - rather than defeated, must be won over. A gatekeeper.

Rivals

Same goal as the hero in a zero sum game.

Competing Antagonists

Often one major adversary with a network of other characters that assists them.

True multiple antagonists - conflict with each other as well, creates a sense of real-world political mess.

Foils

Illuminate the protagonists

Sidekicks

Pragmatic and moral assistance to primary procedural characters

Companions

Viewpoint character for the audience when the protagonist is alien/strange

Confidants

Esp for dramas. Contrasting friends and confidants. Can push in different directions!

Parallel Foils

cautionary parallels to the hero, to build suspense

Psychopomps

Experts, trainers, and wizards.

Functionaries and Rude Mechanicals

Minor characters that make the scenes work. Potentially to underscore a moral point (this gets cheesy fast tho)

Foils as Narrators

If the protagonist fails, or would never communicate what's going on.

Fleshing Out Underwritten Characters

Foils that are heavily featured should be elevated to minor protagonists by giving them:

  • dramatic poles
  • transformational arc
  • iconic ethos

Give demographically minimized characters more than a flat identity!

Transformational Supporting Characters

Gives the sense that other characters have lives too

Arcs for Parallel Foils

minor character with a reverse arc from the main character.

minor characters that are "fixed" by the protagonist

Thematic Opposition

Questions exploring the theme/throughline if you have more to say on the subject.

Scenes exploring this have a place in the story, rework their relevance rather than deleting them.

Genre and Expectation

Be aware of what genre you've chosen, and what audience expectations come with it.

Even "no genre" is actually its own genre, with the expectation that it doesn't appear to concern itself with fitting in.

Seeking Variation

Present the familiar elements of your genre in an unexpected way, find an angle.

Seeking a Grounding

Familiarize yourself with the genre - if you're going to try branching out, you need to know which branches are actually old rote or someone else's signature.

Stance

Perspectives on the story's genre:

Validatory
You're doing a new story in the genre
Revivalist
Evoking the classic style of the genre
Comedic
Takes a funny slant on a serious genre
Parodic
Combining comedic and revivalist, makes jokes spoofing references to previous works. (making fun of the genre itself is called a travesty)
Satirical
Dark comedy for critiquing a subject
Revisionist
Serious, critiques or undermines the assumptions of the genre
Meta-Fictional
comment on the genre, spot the references stay aware of the genre

The Building Blocks of Narrative

Emotional Rhythm

Hope and Fear

Ups and Downs

Laterals

Crossed Arrows

Beats

Foundation Beats

Dramatic
Procedural
Finding Your Mix

Information Beats

Pipe
Question
Reveal

Flourish Beats

Commentary
Anticipation
Gratification
Bringdown

Focus Characters

Between Procedural and Dramatic

Turning Commentary Beats into Foundation Beats

Transition Mapping

Momentum

Scenes and Blocks

Transition Types

Outgrowth
Continuation
Turn
Break
Viewpoint
Rhyme
Meanwhile
Flashback
Return
Flash Forward

Laying the Groundwork

Diving Right In

Outlining

Which to Choose?

Adaptation

Finding Your Structure

Blocked Desires

Procedural Preparatory Steps

Adversary Plan

Controlling Your Adversary's Motivation
Suspense vs Surprise
Exposition Tax
Pipe List

Disorder Rises and the Hero Responds

Bidirectional Plotting

Arranging Seeds

Mapping Your Story

Your Opener

Weak Openings

Parallel Openings

Flourish Beats as Preludes

Case Studies: Classic Movie Openings

Stories are like Parties: Best Arrive Late

But Not Too Late

Your First Arrow

And Now For The Map Part

Building Incidents As You Map

Noting Transitions

Your Sequence of Events

Getting Through Stall-Outs

Using Key Elements to Overcome Stall-Outs

Core Question Example
Dramatic Poles Example
Transformative Arc Example
Iconic Ethos Example
Throughline Example

Placing Exposition

Punching Up Brief Beats

Quick and Flat vs Extended and Vivid

Procedural Pipe

Foreshadowing Dramatic Revelations

Reiterated Question Beats

Recaps

Climactic Reveals

Loose End Reveals

Combination Beats

Goal Shifts and Wavering Protagonists

Your Closer

Escalation Point

Justifying Dramatic Turns
Clearing Out Information Beats
Clearing Out Flourish Beats
Refining Transitions

Dramatic Resolution

Circular Conclusions
"What Next?" Codas
Open-Ended and Provisional Conclusions
When an Unresolved Ending is a Cheat

Transformative Resolution

Iconic Resolution

Denouement

Reviewing Your Completed Map

Trajectory

Testing for Aptness

Check Pacing Issues

Study Your Climax
Activate Your Introduction

Eliminating Repetition

Spotting and Fixing Dramatic Repetition
Spotting and Fixing Procedural Repetition
Other Repetitions

Character Tracking

Procedural Pitfalls

Predictable Moments

Apt but Unnecessary Passages

Thread Mapping

When to Thread Map

From Map to Prose Outline

First Draft

More Agnosticism, This Time on Style

Building Dramatic Scenes

Text and Subtext

Tactics

Hitting the Poles

What is That in Beats

Building Procedural Obstacles

The Dilemma

Testing the Dilemma for Aptness

Cutting to the Dilemma

Resolving the Question

Revision

The Troubles You'll Be Shooting At

Getting the Sweep

Back to the Map

Editing and Giving Notes

Facilitator or Client?

And Now for the Caveats

Getting Started

Identifying the Groundwork

Mapping the Writer's Beats

Using the Map

What You Really Mean When You Give Frustrating Notes

Making Requests that Stick

Classroom Use

Now, Over To You

Inspiration to Premise Worksheet

Beat Mapping Quick Reference