Prepare to Board! by Nancy Beiman
This book is about visual storytelling and design. Three parts, Content, Technique, Presentation Visual scriptwriting (board-driven films?) The "Why" must precede the technique Easier for toons to break physics than story. Sound and visuals hang off the story. Character and Story can develop from each other [See also, Robert McKee's Story, where a character is a story, just not necessarily the one you're telling] Animators do the magic of bringing worlds and characters to life.
Contents
- 1 Part One: Story Content
- 1.1 First, Catch Your Rabbit
- 1.2 Types of storyboards
- 1.3 Putting Yourself Into Your Work
- 1.4 Situation and Character-driven Stories
- 1.5 What If? Contrasting the Possible and the Fanciful
- 1.6 Appealing or Appalling? Beginning Character Design
- 1.7 Size Matters: The Importance of Scale
- 1.8 Beauties and Beasts: Creating Character Contrasts in Design
- 1.9 Location Location Location: Art Direction and Storytelling
- 2 Part Two: Technique
- 2.1 Starting Story Sketch: Compose Yourself
- 2.2 Roughing it: Basic Staging
- 2.3 Boarding time: Getting With the Story Beat
- 2.4 The Big Picture: Creating Story Sequences
- 2.5 Patterns in Time: Pacing Action on Rough Boards
- 2.6 Present Tense: Creaging a Performance on Storyboard
- 2.7 Diamond in the Rough Model Sheet: Refining Character Designs
- 2.8 Color My World: Art Direction and Storytelling
- 3 Part Three: Presentation
- 3.1 Show and Tell: Pitching Your Storyboards
- 3.2 Talking Pictures: Assembling a Story Reel or Animatic with a Scratch Track
- 3.3 Building a Better Mouse: Creating Cleanup Model Sheets
- 3.4 Maquette Simple: Modeling Characters in Three Dimensions
- 3.5 Am I Blue? Creating Character through Color
- 3.6 Screen and Screen Agan: Preparing for Production
Part One: Story Content
First, Catch Your Rabbit
A story needs character and conflict, developed simultaneously.
Established early, and grab the reader.
Animation pre-production is "development" - the act of improving by expanding, enlarging, refining- growing the story.
ingredient 3: imagination - animation about what could possibly happen
feature animation starts withoutline/treatment, then developped visually.
story is the clothesline the gags & characters hang on
Linear and Nonlinear Storytelling
Linear: A, to B, to C. Or C, explained by B, explained by A.
Nonlinear: creating effect or mood rather than telling story
Limits are a foundation, not a box
It's easier to construct within limits, within guidelines.
Character created in isolation from story is just a design, not a personality.
Brainstorming stories from lists
Brainstorming lists of story elements:
- characters
- anything, human, animal, anthro, feral, fantasy, alien, aquatic, avian
- locations
- can vary greatly in scale, in space, under a microscope, in the laundry, in a pineapple under the sea?
- situations and occupations
- occupations to vary up the situations that can be defined under "work"
- conflicts
- weaknesses, desires, perils, opportunities
mix and match from the lists!
Draw thumbnails of the combinations; the characters and situations
A story should be told by the most interesting characters!
what if - how can we make it even more interesting by mixing it up
Researching Action to break from cliche
Take a sketchbook and draw everywhere, and gesture people in action
stronger poses, and better actor, to draw from the truth that's stranger than fiction
also draw pets
Quick Sketch and Thumbnails
rough thumbnail drawings are the starting point for characters and storyboards
Go beyond, PLUS ULTRA!
Adapt and exaggerate reality, not just copy
Believable, not realistic.
Visual hyperbole, caricature, stylize
Humans are hardest to exaggerate
Researching Settings and Costumes
You can find stuff on the internet - go look for art/culture of different times
Production can make use of all sorts of art comprehension and life experience
Learn a little about a lot of things
Study film too!
Types of storyboards
Live action boards rough guide for film's staging, for later filming. Live action is edited in post.
Animation boards create the acting and scenes along with the cinematography. Animation is edited in preproduction. Animation storyboard is the film.
Everything is indicated on animation boards because the film is edited from the boards before it is animated.
Animation editor creates and updates the animatic with the director, to set the pacing/length of each shot and check in finished footage as it's completed.
Comic Boards and Animation Boards
comics have something called storyboards, but it's more like a sketch of the layout, with all kinds of different frame shapes.
tv/film boards are designed for a specific final size, the frame does not change size
Animation board artist must be an actor - they craft the character's performance. Characters not yet designed may also use storyboard as reference.
Television Boards and Feature Boards
one-off films will be developing simultaneously, and involve a lot of experimentation and rework.
TV series will have character designs and scripts (usually) done before storyboarding starts. Are usually very fast, close to on model, illustrates the script.
All action/editing planned before animation begins.
- Features can take years
- TV animation is done on a tight budget, boarded in just a couple weeks.
- Commercial deadlines set in stone based on target airdate
- short films are typically done in months, as a student project
Storyboard planning makes the production run on time.
Putting Yourself Into Your Work
Your experiences, adventures, fantasies are good fuel for a character or story.
Use your life experience as material - people, pets, objects, etc.
Biographical elements make characters/situations more believable.
Give character or story a base that audience identifies with emotionally.
Emotional content and audience investment in the characters are necessary to hold an audience for the length of a 22min episode or a 90 minute film.
The Use of Symbolic Animals and Objects
furries are cool
animal characters may have human traits, human characters may have animal aesthetics.
Can represent countries with local animals (or not, to make a statement about crossculturalism or immigration!)
A story map - map of locations involved in the story, doesn't need to be detailed. Could just be a box of labeled circles!
Animation - to give life. YOu can animate inanimate objects.
Props have meanings too (e.g. bat vs club) - as well as their design.
The Newsman's Guide: Who, What, When, Where and Why
Think about the scene/story/character, what information is missing
Answer who/what/when/where/why/how
Use these details for your design.
Thinking about friends and pets and other people you can put aspects of them into the character designs.
THis is really just how to anthropomorphize, isn't it?
Do gesture drawings of people doing ordinary things.
Study life, study styles outside your comfort zone (don't rely on learning someone's style well), put a bit of yourself into the work.
Consider character relationships from the start.