Difference between revisions of "Prepare to Board! by Nancy Beiman"
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| Line 45: | Line 45: | ||
=Part Two: Technique= | =Part Two: Technique= | ||
==Starting Story Sketch: Compose Yourself== | ==Starting Story Sketch: Compose Yourself== | ||
| + | ===Tonal Sketches=== | ||
| + | ===Graphic Images Ahead!=== | ||
| + | ===The Drama in the Drawings: Using Contrast to Direct the Eye=== | ||
| + | ===The Best Laid Floor Plans=== | ||
| + | ===Structure: The Mind's Eye=== | ||
==Roughing it: Basic Staging== | ==Roughing it: Basic Staging== | ||
| + | ===I'm Ready for My Close-up: Storyboard Cinematography=== | ||
==Boarding time: Getting With the Story Beat== | ==Boarding time: Getting With the Story Beat== | ||
| + | ===Working to the Beat: Story Beats and Boards=== | ||
| + | ===Do You Want To Talk About It=== | ||
==The Big Picture: Creating Story Sequences== | ==The Big Picture: Creating Story Sequences== | ||
| + | ===Panels and Papers: A Word about Storyboard Materials=== | ||
| + | ===Acting Out: Structuring Your Sequences=== | ||
| + | ===A-B-C Sequences: Prioritizing the Action=== | ||
| + | ===Arcs and Triumphs=== | ||
| + | ===Naming Names=== | ||
==Patterns in Time: Pacing Action on Rough Boards== | ==Patterns in Time: Pacing Action on Rough Boards== | ||
| + | ===Climactic Events=== | ||
==Present Tence: Creaging a Performance on Storyboard== | ==Present Tence: Creaging a Performance on Storyboard== | ||
| + | ===Working with Music=== | ||
| + | ===Visualizing the Script=== | ||
==Diamond in the Rough Model Sheet: Refining Character Designs== | ==Diamond in the Rough Model Sheet: Refining Character Designs== | ||
| + | ===Tying it Down: Standardizing Your Design=== | ||
| + | ===Your Cheatin' Part: Nonliteral Design=== | ||
==Color My World: Art Direction and Storytelling== | ==Color My World: Art Direction and Storytelling== | ||
| + | ===Fishing for Complements=== | ||
| + | ===Saturation Point: Colors and Tonal Values=== | ||
| + | ===Writing the Color: Color Scripts=== | ||
| + | ===O Tempora, O More or Less=== | ||
| + | |||
=Part Three: Presentation= | =Part Three: Presentation= | ||
==Show and Tell: Pitching Your Storyboards== | ==Show and Tell: Pitching Your Storyboards== | ||
Revision as of 02:31, 19 May 2020
Contents
- 1 Part One: Getting Started
- 1.1 First, Catch Your Rabbit
- 1.1.1 Linear and Nonlinear Storytelling
- 1.1.2 Setting Limitations and Finding Liberation
- 1.1.3 Shopping for Story: Creating Lists
- 1.1.4 Nothing is Normal: Researching Action
- 1.1.5 All Thumbs: Quick Sketch and Thumbnails
- 1.1.6 Reality is Overrated
- 1.1.7 Past and Present: Researching Settings and Costumes
- 1.2 Vive la Difference! Animation and Live-action Storyboards
- 1.3 Putting Yourself Into Your Work
- 1.4 Situation and Character-driven Stories
- 1.5 What If? Contrasting the Possible and the Fanciful
- 1.6 Appealing or Appalling? Beginning Character Design
- 1.7 Size Matters: The Importance of Scale
- 1.8 Beauties and Beasts: Creating Character Contrasts in Design
- 1.9 Location Location Location: Art Direction and Storytelling
- 1.1 First, Catch Your Rabbit
- 2 Part Two: Technique
- 2.1 Starting Story Sketch: Compose Yourself
- 2.2 Roughing it: Basic Staging
- 2.3 Boarding time: Getting With the Story Beat
- 2.4 The Big Picture: Creating Story Sequences
- 2.5 Patterns in Time: Pacing Action on Rough Boards
- 2.6 Present Tence: Creaging a Performance on Storyboard
- 2.7 Diamond in the Rough Model Sheet: Refining Character Designs
- 2.8 Color My World: Art Direction and Storytelling
- 3 Part Three: Presentation
- 3.1 Show and Tell: Pitching Your Storyboards
- 3.2 Talking Pictures: Assembling a Story Reel or Animatic with a Scratch Track
- 3.3 Building a Better Mouse: Creating Cleanup Model Sheets
- 3.4 Maquette Simple: Modeling Characters in Three Dimensions
- 3.5 Am I Blue? Creating Character through Color
- 3.6 Screen and Screen Agan: Preparing for Production