Difference between revisions of "Prepare to Board! by Nancy Beiman"
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===The Use of Symbolic Animals and Objects=== | ===The Use of Symbolic Animals and Objects=== | ||
===The Newsman's Guide: Who, What, When, Where and Why=== | ===The Newsman's Guide: Who, What, When, Where and Why=== | ||
| − | |||
==Situation and Character-driven Stories== | ==Situation and Character-driven Stories== | ||
| + | ===Stop if you've heard this one=== | ||
| + | ===Defining Conflict=== | ||
| + | ===Log Lines=== | ||
| + | ===Stealing the Show=== | ||
| + | ===Parodies and Pastiches=== | ||
==What If? Contrasting the Possible and the Fanciful== | ==What If? Contrasting the Possible and the Fanciful== | ||
| + | ===Beginning at the Ending: The Tex Avery "Twist"=== | ||
| + | ===Establishing Rules=== | ||
==Appealing or Appalling? Beginning Character Design== | ==Appealing or Appalling? Beginning Character Design== | ||
| + | ===Reading the Design: Silhouette Value=== | ||
| + | ===Construction Sights=== | ||
| + | ===Foundation Shapes and Their Meaning=== | ||
| + | ===The Shape of Things=== | ||
| + | ===Going Organic=== | ||
| + | ===Creating Characters from Inanimate Objects=== | ||
| + | ===Across the Universe=== | ||
==Size Matters: The Importance of Scale== | ==Size Matters: The Importance of Scale== | ||
| + | ===Practicing your Scales=== | ||
| + | ===Stereotypes of Scale=== | ||
| + | ===Triple Trouble: Working with Similar Character Silhouettes=== | ||
| + | ===Getting Pushy=== | ||
==Beauties and Beasts: Creating Character Contrasts in Design== | ==Beauties and Beasts: Creating Character Contrasts in Design== | ||
| + | ===The Great Dictator: Charlie Chaplin's Character Acting=== | ||
| + | ===I Feel Pretty! Changing Standards of Beauty=== | ||
| + | ===A Face that Only a Mother Could Love?=== | ||
| + | ===Gods and Monsters: Contrasting Appearance and Personality=== | ||
==Location Location Location: Art Direction and Storytelling== | ==Location Location Location: Art Direction and Storytelling== | ||
| + | |||
=Part Two: Technique= | =Part Two: Technique= | ||
==Starting Story Sketch: Compose Yourself== | ==Starting Story Sketch: Compose Yourself== | ||
Revision as of 02:20, 19 May 2020
Contents
- 1 Part One: Getting Started
- 1.1 First, Catch Your Rabbit
- 1.1.1 Linear and Nonlinear Storytelling
- 1.1.2 Setting Limitations and Finding Liberation
- 1.1.3 Shopping for Story: Creating Lists
- 1.1.4 Nothing is Normal: Researching Action
- 1.1.5 All Thumbs: Quick Sketch and Thumbnails
- 1.1.6 Reality is Overrated
- 1.1.7 Past and Present: Researching Settings and Costumes
- 1.2 Vive la Difference! Animation and Live-action Storyboards
- 1.3 Putting Yourself Into Your Work
- 1.4 Situation and Character-driven Stories
- 1.5 What If? Contrasting the Possible and the Fanciful
- 1.6 Appealing or Appalling? Beginning Character Design
- 1.7 Size Matters: The Importance of Scale
- 1.8 Beauties and Beasts: Creating Character Contrasts in Design
- 1.9 Location Location Location: Art Direction and Storytelling
- 1.1 First, Catch Your Rabbit
- 2 Part Two: Technique
- 2.1 Starting Story Sketch: Compose Yourself
- 2.2 Roughing it: Basic Staging
- 2.3 Boarding time: Getting With the Story Beat
- 2.4 The Big Picture: Creating Story Sequences
- 2.5 Patterns in Time: Pacing Action on Rough Boards
- 2.6 Present Tence: Creaging a Performance on Storyboard
- 2.7 Diamond in the Rough Model Sheet: Refining Character Designs
- 2.8 Color My World: Art Direction and Storytelling
- 3 Part Three: Presentation
- 3.1 Show and Tell: Pitching Your Storyboards
- 3.2 Talking Pictures: Assembling a Story Reel or Animatic with a Scratch Track
- 3.3 Building a Better Mouse: Creating Cleanup Model Sheets
- 3.4 Maquette Simple: Modeling Characters in Three Dimensions
- 3.5 Am I Blue? Creating Character through Color
- 3.6 Screen and Screen Agan: Preparing for Production