Difference between revisions of "Prepare to Board! by Nancy Beiman"
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(Created page with "=Part One: Getting Started= ==First, Catch Your Rabbit== ===Linear and Nonlinear Storytelling=== ===Setting Limitations and Finding Liberation=== ===Shopping for Story: Creati...") |
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===Television Boards and Feature Boards=== | ===Television Boards and Feature Boards=== | ||
==Putting Yourself Into Your Work== | ==Putting Yourself Into Your Work== | ||
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| + | ===The Newsman's Guide: Who, What, When, Where and Why=== | ||
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==Situation and Character-driven Stories== | ==Situation and Character-driven Stories== | ||
==What If? Contrasting the Possible and the Fanciful== | ==What If? Contrasting the Possible and the Fanciful== | ||
Revision as of 02:16, 19 May 2020
Contents
- 1 Part One: Getting Started
- 1.1 First, Catch Your Rabbit
- 1.1.1 Linear and Nonlinear Storytelling
- 1.1.2 Setting Limitations and Finding Liberation
- 1.1.3 Shopping for Story: Creating Lists
- 1.1.4 Nothing is Normal: Researching Action
- 1.1.5 All Thumbs: Quick Sketch and Thumbnails
- 1.1.6 Reality is Overrated
- 1.1.7 Past and Present: Researching Settings and Costumes
- 1.2 Vive la Difference! Animation and Live-action Storyboards
- 1.3 Putting Yourself Into Your Work
- 1.4 Situation and Character-driven Stories
- 1.5 What If? Contrasting the Possible and the Fanciful
- 1.6 Appealing or Appalling? Beginning Character Design
- 1.7 Size Matters: The Importance of Scale
- 1.8 Beauties and Beasts: Creating Character Contrasts in Design
- 1.9 Location Location Location: Art Direction and Storytelling
- 1.1 First, Catch Your Rabbit
- 2 Part Two: Technique
- 2.1 Starting Story Sketch: Compose Yourself
- 2.2 Roughing it: Basic Staging
- 2.3 Boarding time: Getting With the Story Beat
- 2.4 The Big Picture: Creating Story Sequences
- 2.5 Patterns in Time: Pacing Action on Rough Boards
- 2.6 Present Tence: Creaging a Performance on Storyboard
- 2.7 Diamond in the Rough Model Sheet: Refining Character Designs
- 2.8 Color My World: Art Direction and Storytelling
- 3 Part Three: Presentation
- 3.1 Show and Tell: Pitching Your Storyboards
- 3.2 Talking Pictures: Assembling a Story Reel or Animatic with a Scratch Track
- 3.3 Building a Better Mouse: Creating Cleanup Model Sheets
- 3.4 Maquette Simple: Modeling Characters in Three Dimensions
- 3.5 Am I Blue? Creating Character through Color
- 3.6 Screen and Screen Agan: Preparing for Production