Difference between revisions of "Prepare to Board! by Nancy Beiman"

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=Part Three: Presentation=
 
=Part Three: Presentation=
 
==Show and Tell: Pitching Your Storyboards==
 
==Show and Tell: Pitching Your Storyboards==
 +
===The More Things Change: The Turnover Session===
 
==Talking Pictures: Assembling a Story Reel or Animatic with a Scratch Track==
 
==Talking Pictures: Assembling a Story Reel or Animatic with a Scratch Track==
 +
===This is Only a Test: Refining Story Reels===
 
==Building a Better Mouse: Creating Cleanup Model Sheets==
 
==Building a Better Mouse: Creating Cleanup Model Sheets==
 
==Maquette Simple: Modeling Characters in Three Dimensions==
 
==Maquette Simple: Modeling Characters in Three Dimensions==
 
==Am I Blue? Creating Character through Color==
 
==Am I Blue? Creating Character through Color==
 +
===Creating Color in Context===
 +
===It's a Setup: Testing Your Color Models===
 
==Screen and Screen Agan: Preparing for Production==
 
==Screen and Screen Agan: Preparing for Production==

Revision as of 02:36, 19 May 2020

Contents

Part One: Getting Started

First, Catch Your Rabbit

Linear and Nonlinear Storytelling

Setting Limitations and Finding Liberation

Shopping for Story: Creating Lists

Nothing is Normal: Researching Action

All Thumbs: Quick Sketch and Thumbnails

Reality is Overrated

Past and Present: Researching Settings and Costumes

Vive la Difference! Animation and Live-action Storyboards

Comic Boards and Animation Boards

Television Boards and Feature Boards

Putting Yourself Into Your Work

The Use of Symbolic Animals and Objects

The Newsman's Guide: Who, What, When, Where and Why

Situation and Character-driven Stories

Stop if you've heard this one

Defining Conflict

Log Lines

Stealing the Show

Parodies and Pastiches

What If? Contrasting the Possible and the Fanciful

Beginning at the Ending: The Tex Avery "Twist"

Establishing Rules

Appealing or Appalling? Beginning Character Design

Reading the Design: Silhouette Value

Construction Sights

Foundation Shapes and Their Meaning

The Shape of Things

Going Organic

Creating Characters from Inanimate Objects

Across the Universe

Size Matters: The Importance of Scale

Practicing your Scales

Stereotypes of Scale

Triple Trouble: Working with Similar Character Silhouettes

Getting Pushy

Beauties and Beasts: Creating Character Contrasts in Design

The Great Dictator: Charlie Chaplin's Character Acting

I Feel Pretty! Changing Standards of Beauty

A Face that Only a Mother Could Love?

Gods and Monsters: Contrasting Appearance and Personality

Location Location Location: Art Direction and Storytelling

Part Two: Technique

Starting Story Sketch: Compose Yourself

Tonal Sketches

Graphic Images Ahead!

The Drama in the Drawings: Using Contrast to Direct the Eye

The Best Laid Floor Plans

Structure: The Mind's Eye

Roughing it: Basic Staging

I'm Ready for My Close-up: Storyboard Cinematography

Boarding time: Getting With the Story Beat

Working to the Beat: Story Beats and Boards

Do You Want To Talk About It

The Big Picture: Creating Story Sequences

Panels and Papers: A Word about Storyboard Materials

Acting Out: Structuring Your Sequences

A-B-C Sequences: Prioritizing the Action

Arcs and Triumphs

Naming Names

Patterns in Time: Pacing Action on Rough Boards

Climactic Events

Present Tence: Creaging a Performance on Storyboard

Working with Music

Visualizing the Script

Diamond in the Rough Model Sheet: Refining Character Designs

Tying it Down: Standardizing Your Design

Your Cheatin' Part: Nonliteral Design

Color My World: Art Direction and Storytelling

Fishing for Complements

Saturation Point: Colors and Tonal Values

Writing the Color: Color Scripts

O Tempora, O More or Less

Part Three: Presentation

Show and Tell: Pitching Your Storyboards

The More Things Change: The Turnover Session

Talking Pictures: Assembling a Story Reel or Animatic with a Scratch Track

This is Only a Test: Refining Story Reels

Building a Better Mouse: Creating Cleanup Model Sheets

Maquette Simple: Modeling Characters in Three Dimensions

Am I Blue? Creating Character through Color

Creating Color in Context

It's a Setup: Testing Your Color Models

Screen and Screen Agan: Preparing for Production