Difference between revisions of "Prepare to Board! by Nancy Beiman"

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===The Use of Symbolic Animals and Objects===
 
===The Use of Symbolic Animals and Objects===
 
===The Newsman's Guide: Who, What, When, Where and Why===
 
===The Newsman's Guide: Who, What, When, Where and Why===
 
 
==Situation and Character-driven Stories==
 
==Situation and Character-driven Stories==
 +
===Stop if you've heard this one===
 +
===Defining Conflict===
 +
===Log Lines===
 +
===Stealing the Show===
 +
===Parodies and Pastiches===
 
==What If? Contrasting the Possible and the Fanciful==
 
==What If? Contrasting the Possible and the Fanciful==
 +
===Beginning at the Ending: The Tex Avery "Twist"===
 +
===Establishing Rules===
 
==Appealing or Appalling? Beginning Character Design==
 
==Appealing or Appalling? Beginning Character Design==
 +
===Reading the Design: Silhouette Value===
 +
===Construction Sights===
 +
===Foundation Shapes and Their Meaning===
 +
===The Shape of Things===
 +
===Going Organic===
 +
===Creating Characters from Inanimate Objects===
 +
===Across the Universe===
 
==Size Matters: The Importance of Scale==
 
==Size Matters: The Importance of Scale==
 +
===Practicing your Scales===
 +
===Stereotypes of Scale===
 +
===Triple Trouble: Working with Similar Character Silhouettes===
 +
===Getting Pushy===
 
==Beauties and Beasts: Creating Character Contrasts in Design==
 
==Beauties and Beasts: Creating Character Contrasts in Design==
 +
===The Great Dictator: Charlie Chaplin's Character Acting===
 +
===I Feel Pretty! Changing Standards of Beauty===
 +
===A Face that Only a Mother Could Love?===
 +
===Gods and Monsters: Contrasting Appearance and Personality===
 
==Location Location Location: Art Direction and Storytelling==
 
==Location Location Location: Art Direction and Storytelling==
 +
 
=Part Two: Technique=
 
=Part Two: Technique=
 
==Starting Story Sketch: Compose Yourself==
 
==Starting Story Sketch: Compose Yourself==

Revision as of 02:20, 19 May 2020

Contents

Part One: Getting Started

First, Catch Your Rabbit

Linear and Nonlinear Storytelling

Setting Limitations and Finding Liberation

Shopping for Story: Creating Lists

Nothing is Normal: Researching Action

All Thumbs: Quick Sketch and Thumbnails

Reality is Overrated

Past and Present: Researching Settings and Costumes

Vive la Difference! Animation and Live-action Storyboards

Comic Boards and Animation Boards

Television Boards and Feature Boards

Putting Yourself Into Your Work

The Use of Symbolic Animals and Objects

The Newsman's Guide: Who, What, When, Where and Why

Situation and Character-driven Stories

Stop if you've heard this one

Defining Conflict

Log Lines

Stealing the Show

Parodies and Pastiches

What If? Contrasting the Possible and the Fanciful

Beginning at the Ending: The Tex Avery "Twist"

Establishing Rules

Appealing or Appalling? Beginning Character Design

Reading the Design: Silhouette Value

Construction Sights

Foundation Shapes and Their Meaning

The Shape of Things

Going Organic

Creating Characters from Inanimate Objects

Across the Universe

Size Matters: The Importance of Scale

Practicing your Scales

Stereotypes of Scale

Triple Trouble: Working with Similar Character Silhouettes

Getting Pushy

Beauties and Beasts: Creating Character Contrasts in Design

The Great Dictator: Charlie Chaplin's Character Acting

I Feel Pretty! Changing Standards of Beauty

A Face that Only a Mother Could Love?

Gods and Monsters: Contrasting Appearance and Personality

Location Location Location: Art Direction and Storytelling

Part Two: Technique

Starting Story Sketch: Compose Yourself

Roughing it: Basic Staging

Boarding time: Getting With the Story Beat

The Big Picture: Creating Story Sequences

Patterns in Time: Pacing Action on Rough Boards

Present Tence: Creaging a Performance on Storyboard

Diamond in the Rough Model Sheet: Refining Character Designs

Color My World: Art Direction and Storytelling

Part Three: Presentation

Show and Tell: Pitching Your Storyboards

Talking Pictures: Assembling a Story Reel or Animatic with a Scratch Track

Building a Better Mouse: Creating Cleanup Model Sheets

Maquette Simple: Modeling Characters in Three Dimensions

Am I Blue? Creating Character through Color

Screen and Screen Agan: Preparing for Production