Difference between revisions of "Prepare to Board! by Nancy Beiman"

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(Created page with "=Part One: Getting Started= ==First, Catch Your Rabbit== ===Linear and Nonlinear Storytelling=== ===Setting Limitations and Finding Liberation=== ===Shopping for Story: Creati...")
 
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===Television Boards and Feature Boards===
 
===Television Boards and Feature Boards===
 
==Putting Yourself Into Your Work==
 
==Putting Yourself Into Your Work==
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===The Use of Symbolic Animals and Objects===
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===The Newsman's Guide: Who, What, When, Where and Why===
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==Situation and Character-driven Stories==
 
==Situation and Character-driven Stories==
 
==What If? Contrasting the Possible and the Fanciful==
 
==What If? Contrasting the Possible and the Fanciful==

Revision as of 02:16, 19 May 2020

Contents

Part One: Getting Started

First, Catch Your Rabbit

Linear and Nonlinear Storytelling

Setting Limitations and Finding Liberation

Shopping for Story: Creating Lists

Nothing is Normal: Researching Action

All Thumbs: Quick Sketch and Thumbnails

Reality is Overrated

Past and Present: Researching Settings and Costumes

Vive la Difference! Animation and Live-action Storyboards

Comic Boards and Animation Boards

Television Boards and Feature Boards

Putting Yourself Into Your Work

The Use of Symbolic Animals and Objects

The Newsman's Guide: Who, What, When, Where and Why

Situation and Character-driven Stories

What If? Contrasting the Possible and the Fanciful

Appealing or Appalling? Beginning Character Design

Size Matters: The Importance of Scale

Beauties and Beasts: Creating Character Contrasts in Design

Location Location Location: Art Direction and Storytelling

Part Two: Technique

Starting Story Sketch: Compose Yourself

Roughing it: Basic Staging

Boarding time: Getting With the Story Beat

The Big Picture: Creating Story Sequences

Patterns in Time: Pacing Action on Rough Boards

Present Tence: Creaging a Performance on Storyboard

Diamond in the Rough Model Sheet: Refining Character Designs

Color My World: Art Direction and Storytelling

Part Three: Presentation

Show and Tell: Pitching Your Storyboards

Talking Pictures: Assembling a Story Reel or Animatic with a Scratch Track

Building a Better Mouse: Creating Cleanup Model Sheets

Maquette Simple: Modeling Characters in Three Dimensions

Am I Blue? Creating Character through Color

Screen and Screen Agan: Preparing for Production