Difference between revisions of "Continuity"

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One of the [[The Five C's of Cinematography by Joseph Mascelli|Five C's of Cinematography]]
 
One of the [[The Five C's of Cinematography by Joseph Mascelli|Five C's of Cinematography]]
 +
===Introduction===
 +
 +
==Cinematic Time & Space==
 +
===Time & Space Continuity===
 +
====Time Continuity====
 +
====Space Continuity====
 +
==Filming the Action==
 +
===Types of Action===
 +
* Controlled
 +
* Uncontrolled
 +
====Controlled Action====
 +
====Uncontrolled Action====
 +
===Filming Techniques===
 +
* Master Scene
 +
* Triple Take
 +
====Master Scene Technique====
 +
=====How to Use Master Scene Technique=====
 +
=====Advantages of Filming Master Scenes=====
 +
=====Disadvantages of Filming Master Scenes=====
 +
====Triple-Take Tecnique====
 +
=====How To Use Triple-Take Technique=====
 +
=====Advantages of Triple-Take Technique=====
 +
=====Disadvantages of Triple-Take Technique=====
 +
====Master Scene vs Triple-Take Technique====
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==Directional Continuity==
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===Importance of Establishing Direction===
 +
===Screen Direction===
 +
; Dynamic: bodies in motion
 +
; Static: Bodies at rest
 +
====Dynamic Screen Direction====
 +
;Constant: either left to right or right to left
 +
;Contrasting: both left to right and right to left
 +
;Neutral: towards or away from the camera
 +
===Use Neutral Shots===
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===Action Axis===
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====Action Axis on Curves====
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====Action Axis on Corners====
 +
====Action Axis through Doorways====
 +
====Cheating the Action Axis====
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===Entrances & Exits ===
 +
===Reaction Close-Up For Switching Screen Direction===
 +
===Reversing Screen Direction===
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===Map Direction===
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===Location Interiors===
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===Planned Screen Travel===
 +
===Static Screen Direction===
 +
====Matching the Look====
 +
====Look on Both Sides of Lens====
 +
====Neutral Look====
 +
====Matching Look on Moving Players====
 +
====Matching Looks on Master Scene Cut-In Shots====
 +
====Matching Look with Single Player====
 +
====Matching Looks on Speaker & Audience====
 +
====Action Axies for Three Players====
 +
====Matching Looks on Group Seated Around a Table====
 +
====Repositioning Action Axis for Background Cheat====
 +
====Matching Look on Stock Shots & Production Scenes====
 +
====Reverse Shots====
 +
====Conclusion====
 +
==Bridging Time & Space==
 +
==Transitional Devices==
 +
*Pictorial
 +
*Sound
 +
===Pictorial Transitions===
 +
====Fades====
 +
====Dissolves====
 +
====Wipes====
 +
====Montage Transitions====
 +
====How to use Pictorial Transitions====
 +
===Sound Transitions===
 +
====Appropriate Transitions====
 +
===Conclusion===

Latest revision as of 01:34, 27 January 2021

One of the Five C's of Cinematography

Contents

Introduction

Cinematic Time & Space

Time & Space Continuity

Time Continuity

Space Continuity

Filming the Action

Types of Action

  • Controlled
  • Uncontrolled

Controlled Action

Uncontrolled Action

Filming Techniques

  • Master Scene
  • Triple Take

Master Scene Technique

How to Use Master Scene Technique
Advantages of Filming Master Scenes
Disadvantages of Filming Master Scenes

Triple-Take Tecnique

How To Use Triple-Take Technique
Advantages of Triple-Take Technique
Disadvantages of Triple-Take Technique

Master Scene vs Triple-Take Technique

Directional Continuity

Importance of Establishing Direction

Screen Direction

Dynamic
bodies in motion
Static
Bodies at rest

Dynamic Screen Direction

Constant
either left to right or right to left
Contrasting
both left to right and right to left
Neutral
towards or away from the camera

Use Neutral Shots

Action Axis

Action Axis on Curves

Action Axis on Corners

Action Axis through Doorways

Cheating the Action Axis

Entrances & Exits

Reaction Close-Up For Switching Screen Direction

Reversing Screen Direction

Map Direction

Location Interiors

Planned Screen Travel

Static Screen Direction

Matching the Look

Look on Both Sides of Lens

Neutral Look

Matching Look on Moving Players

Matching Looks on Master Scene Cut-In Shots

Matching Look with Single Player

Matching Looks on Speaker & Audience

Action Axies for Three Players

Matching Looks on Group Seated Around a Table

Repositioning Action Axis for Background Cheat

Matching Look on Stock Shots & Production Scenes

Reverse Shots

Conclusion

Bridging Time & Space

Transitional Devices

  • Pictorial
  • Sound

Pictorial Transitions

Fades

Dissolves

Wipes

Montage Transitions

How to use Pictorial Transitions

Sound Transitions

Appropriate Transitions

Conclusion